How Resident Evil 3 Remake Balances Action With Survival Horror

by | Feb 27, 2026 | Business, Small Business | 0 comments

When you look at what was possible with Mr. X and Nemesis, it is pretty cool to think about how stellar the AI would be in a new RE4 game that also heavily depends on sinister and relatively intelligent enem

However, Resident Evil 3 producer Peter Fabiano also clarified that even though Nemesis was designed to have a smarter AI , the developers also programmed the monster to give players some room to breathe momentarily. During the design of Nemesis, the developers acknowledged how “pacing is important” to ensure a correct balance between heart-pumping action and letting players feel a little bit relaxed while still maintaining some level of tension and sense of dread that is common in survival horror ga

Initially, Destiny was going to play similarly to Blizzard’s cancelled Titan MMO, which was reportedly a class-based shooter that allowed players to engage in firefights or hold non-violent professions in-g

A lot can happen during game development. Certain gameplay features may turn out duller than expected. Story beats may not work as the developers envisioned. New ideas may come about that force devs to completely rethink their games. Whatever the reason for the changes, there are many occasions where games start out as one thing, and by the end of the development are something completely differ

In the original game, dodging was a tad bit difficult to execute, especially when players have a limited view of what’s happening on-screen due to the fixed camera angles. However, the Official Xbox Magazine reported that the remake’s dodge mechanic will be more user-friendly, but of course, this could vary from player to pla

Another important part of the Grand Theft Auto formula came about by complete accident. Apparently, cops weren’t meant to chase players off the road, but they started to do so due to a glitch in the programming. This glitch reportedly led to the “Wanted” system that is still used to this day in the latest entry in the series, Grand Theft Auto

This new game will feature the same style of over-the-shoulder camera that was featured in the Resident Evil 2 remake (and was made famous for the series in _ Resident Evil 4 _ ). Zombies ostensibly have the same style of AI mechanics that was found in the previous game, as they lunge at the player creating an engage-or-dodge situation. There is a brief shot where Jill Valentine shoves an attacking zombie off of her, a staple mechanic of the series, and shooting is also largely the same with the exception of the subtle differences that can be found between the styles of Jill, Leon Kennedy, or Claire Redfi

Like Borderlands , Conker’s Bad Fur Day went through some major revisions that made it a much more unique and arguably more interesting game. Rare’s original vision for it was that of a typical, kid-friendly 3D platformer in the vein of Super Mario 64 and Banjo-Kazooie , called Conker’s Quest and later Twelve Tales: Conker 64 . These early versions of the game even had Conker’s girlfriend Berri as a playable character in stages that featured strategy gameplay, as well as split-screen co-op for the st

A new experience for the series, _ Resident Evil Resistance _ is the online mode that comes featured with _ Resident Evil 3 . _ It will be available to play on the same day as the single-player campaign. _ Resistance _ is a one versus four asymmetrical online multiplayer mode that pits one overpowered player, known as the Mastermind, against four players, known as the survivors, in distr

Ultimately, plans for the space station setting were scrapped, and the game underwent a major overhaul. The second version of BioShock was also quite different from the finished product in terms of story and setting, as it was set on a tropical island where a secret Nazi laboratory had been discovered that time around. Eventually, the development team at Irrational Games moved away from these ideas as well, settling on the concept that would become BioSho

While it’s hard to say how this version of Borderlands would have fared, the released game’s uniqueness certainly helped it stand apart in the sea of drab shooters that dominated last generation. So, one has to imagine it may not have drawn quite the same amount of attention as it did if it retained the style the developers originally had in m

Donkey Kong is one of the most important video games of all time, introducing some of the industry’s most popular characters, and helping Nintendo become an even bigger player in the North American video game market. Considering this, it’s crazy to think that it all could have ended much differently, with Shigeru Miyamoto working on a licensed Popeye Adventure Game Walkthrough instead of creating original charact

In the original game, zombies were not as threatening as other enemies in Resident Evil 3. They were slow, easy to outrun, and could be killed by just a handful of bullets. Although they were still slow and could easily be outrun in Resident Evil 2 remake, zombies are just more bulletproof even when shooting them in the head. This is because of the fact that Resident Evil 2 and 3 implement a third-person over-the-shoulder perspective, which makes it easier to land headshots unlike with the classic games’ fixed camera angles. Of course, if remake zombies were as fragile as their original counterparts, then clearing them out in the game would be a breeze given that the over-the-shoulder perspective offers better visibility to play

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